Savian Sunshadow

Alignment
N
Race
Size
M
Class
Gender
Male
Total HP
14 12 (Rogue) + 2 (con)
Initiative
+4 4 (ability)
Speed
30

Defense

Saves

Fort
+1 0 (base) + 1 (ability)
Ref
+7 3 (base) + 4 (ability)
Will
+1 0 (base) + 1 (ability)

AC

AC
17 10 (base) + 3 (armor) + 4 (dex)
Touch
14 10 (base) + 4 (dex)
Flat
13 10 (base) + 3 (armor)

 

CMD
16 10 (base) + 4 (dex) + 1 (str) + 1 (bab)

Offense

Speed
30
BAB
+1
CMB
+2 1 (bab) + 1 (ability)
Rapier +5 4 (ability) + 1 (bab) (1d6+1 1d6 (weapon) + 1 (ability) / 18-20/x2) P
Shortsword +5 4 (ability) + 1 (bab) (1d6+1 1d6 (weapon) + 1 (ability) / 19-20/x2) P
Shortbow +5 4 (ability) + 1 (bab) (1d6+1 1d6 (weapon) + 1 (ability) / x3) P 60 ft.

Ability Scores

Ability Score Mod
Str 12 +1
Dex 18 +4
Con 12 +1
Int 14 +2
Wis 12 +1
Cha 10 0

Skills

Dex
+8 2 (ranks) + 4 (ability) + -1 (armor) + 3 (class)
Int
+2 2 (ability)
Cha
0 0 (ability)
Str
+5 2 (ranks) + 1 (ability) + -1 (armor) + 3 (class)
Int
+2 2 (ability)
Cha
0 0 (ability)
Dex
+8 2 (ranks) + 4 (ability) + -1 (armor) + 3 (class)
Cha
0 0 (ability)
Dex
+8 2 (ranks) + 4 (ability) + -1 (armor) + 3 (class)
Dex
+3 4 (ability) + -1 (armor)
Wis
+2 1 (ranks) + 1 (ability)
Cha
0 0 (ability)
Wis
+6 2 (ranks) + 1 (ability) + 3 (class)
Cha
+4 1 (ranks) + 0 (ability) + 3 (class)
Dex
+3 4 (ability) + -1 (armor)
Wis
+6 2 (ranks) + 1 (ability) + 3 (class)
Dex
+8 2 (ranks) + 4 (ability) + -1 (armor) + 3 (class)
Dex
+8 2 (ranks) + 4 (ability) + -1 (armor) + 3 (class)
Wis
+1 1 (ability)
Str
0 1 (ability) + -1 (armor)

Special Abilities

Class

Sneak Attack

🔗 AoN d20

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. See Precision Damage & Critical Hits FAQ for more information.

Trapfinding

🔗 AoN d20

A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Evasion

🔗 AoN d20

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talents

🔗 AoN d20

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once. Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made. A rogue cannot choose a ninja trick with the same name as a rogue talent.

  • A complete listing of rogue talents can be found here: Rogue Talents

Race

Low-Light Vision

🔗 AoN d20

Elves can see twice as far as humans in conditions of dim light.

Elven Immunities

🔗 AoN d20

Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic

🔗 AoN d20

Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses

🔗 AoN d20

Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity

🔗 AoN d20

Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Languages

🔗 AoN d20

Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Feats

Two-Weapon Fighting

🔗 AoN d20

Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Weapon Finesse

🔗 AoN d20

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Inventory

GP
0 gp
Inventory Weight
54 lbs.
Value
191.6 gp

Weapons

Shortbow
Cost
30 gp
Weight
2 lbs.

A shortbow is made up of one piece of wood, about 3 feet in length.

You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow, but not a regular shortbow. A shortbow fires arrows.

Shortsword
Cost
10 gp
Weight
2 lbs.

Short swords are some of the most common weapons found in any martial society, and thus designs are extremely varied, depending on the region and creator. Most are around 2 feet in length. Their blades can be curved or straight, single- or double-edged, and wide or narrow. Hilts may be ornate or simple, with crossguards, basket hilts, or no guard at all. Such weapons are often used on their own, but can also be paired as a matched set, or used in conjunction with a dagger or longer sword.

Rapier
Cost
20 gp
Weight
2 lbs.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon.

You can’t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.

Armor

Studded Leather
Cost
25 gp
Weight
20 lbs.

An improved form of leather armor, studded leather armor is covered with dozens of metal protuberances. While these rounded studs offer little defense individually, in the numbers they are arrayed in upon such armor, they help catch lethal edges and channel them away from vital spots. The rigidity caused by the additional metal does, however, result in less mobility than is afforded by a suit of normal leather armor..

Items

Trail Rations (x5)
Cost
2.5 gp
Weight
5 lbs.

The listed price is for a day’s worth of food. This bland food is usually some kind of hard tack, jerky, and dried fruit, though the contents vary from region to region and the race of those creating it. As long as it stays dry, it can go for months without spoiling.

Rope
Cost
1 gp
Weight
10 lbs.

This rope has 2 hit points and can be burst with a DC 23 Strength check.

Backpack
Cost
2 gp
Weight
2 lbs.

This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. Some may have one or more smaller pockets on the sides.

Bedroll
Cost
0.1 gp
Weight
5 lbs.

This consists of two woolen sheets sewn together along the bottom and one side to create a bag for sleeping in. Some have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a blanket with the bedroll to stay warm or provide a ground cushion.

Waterskin
Cost
1 gp
Weight
4 lbs.

A water or wineskin holds 1/2 gallon of liquid and weighs 4 lb when full.

Masterwork Thieves' Tools
Cost
100 gp
Weight
2 lbs.

This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks.