Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits.

Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur and pale eyes usually become oracles.

Kitsune Racial Traits

Alternate Racial Traits

The following racial traits may be selected instead of existing Kitsune racial traits. Consult your GM before selecting any of these new options.

Fast Shifter (Su): You were born with an innate talent for switching between your natural forms. Using your racial change shape ability is a move action instead of a standard action. This racial trait replaces kitsune magic.

Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a --2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Racial Subtypes

You can combine various alternate racial traits to create Kitsune subraces or variant races, such as the following.

Favored Class Options

The following options are available to any Kitsune who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the class reward.

Bard: Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.

Druid: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.

Oracle: Reduce the penalty for not being proficient for one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.

Rogue: The rogue gains 1/6 of a new rogue talent.

Sorcerer: Add +1/4 to the DC of enchantment spells.

Statistics

Kitsune - Random starting age

Adulthood Intuitive Self-Taught Trained
15 +1d4 +1d6 +2d6

Kitsune - Aging Effects

Middle Age Old Venerable Maximum
32 50 65 +3d12

Kitsune - Random Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
male 4'10" +2d8 100 lb. ×5
female 4'5" +2d8 85 lb. ×5