If you're trained in this skill, you are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties. Below are listed typical fields of study.

Knowledge checks don't take an action, and you can't retry a Knowledge check. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.

You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

Knowledge task Requires Time Retry DC
Answer question --- --- No 10 or more
Identify common monster --- --- No 5 + monster's CR
Identify uncommon monster --- --- No 10 + monster's CR
Identify rare monster --- --- No 15 + monster's CR

Answer Question: Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).

Identify Monster: You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR, or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.