occultist
0
cleric
0
druid
0
paladin
1
ranger
1
sorcerer/wizard
0
School
divination
Descriptors
None
Casting Time
1 standard action
V
S
Range
close
Area
one creature, one object, or a 5-ft. cube
Target
or
Duration
instantaneous
Saving Throw
none
Spell Resistance
no
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.