spiritualist
5
sorcerer/wizard
5
medium
4
School
enchantment (compulsion)
Descriptors
[mind-affecting]
Casting Time
1 standard action
V
S
M (a handful of clay, crystal, or glass spheres)
Range
medium
Target
one creature
Duration
instantaneous
Saving Throw
Will negates; see text
Spell Resistance
yes
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma- based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited [wish](/spells/wish/), miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a --4 penalty on its saving throw.